Abdallah El Ali


I am a human-computer interaction (HCI) researcher with a background in Cognitive Science. I am a (tenured) research scientist at Centrum Wiskunde & Informatica (CWI), within the Distributed & Interactive Systems (DIS) group. I am also a board member (co-treasurer) for CHI Nederland (CHI NL).

I'm currently leading research efforts within the Affective Interactive Systems . Previously, I did my Postdoc at the HCI Oldenburg lab, part of the Media Informatics and Multimedia Systems group at the University of Oldenburg / OFFIS (Germany). I received my PhD in Computer Science from the University of Amsterdam (Netherlands), working at the Information and Language Processing Systems (ILPS) group.

My research falls at the intersection of HCI, Affective Computing, XR, and AI. My research falls at the intersection of HCI, Affective Computing, XR, and AI. Specifically, I focus on three core areas:

  • Data Acquisition: Systems that enable us to precisely and unobtrusively annotate our affective and behavioral states
  • Machine Understanding: Systems that can sense, recognize, and react to our affective and behavioral states
  • Augmentation: Systems that can augment our physical/virtual bodies and senses to enhance our affective and behavioral states

M.Sc. student at a Dutch university interested in HCI, AI, and/or IxD? Contact me.


NEWS

   - Will serve as AC for AutomotiveUI 2022
   - Paper accepted on SocialVR and video watching at Springer Virtual Reality
   - Paper accepted on few-shot learning for fine-grained physio emotion recognition at IEEE TMM
   - Paper accepted on weakly-supervised learning for fine-grained physio emotion recognition at IEEE TAFFC
   - Paper on emotion and in-vehicle empathic interfaces (cond.) accepted to CHI 2022 LBW
   - Paper on Social VR Avatar Biosignals (cond.) accepted to CHI 2022
   - Will serve as Special Session Chair for ACM MMSys 2022
   - CHI Nederland (CHI NL) website launched! https://chinederland.nl/
   - Dataset paper on physio emotion recognition in 360 VR accepted at IEEE TMM
   - Will serve as AC for CHI 2022 (UX & Usability)